Electronics for Kids Play with Simple Circuits and Experiment with Electricity! By Oyvind Nydal Dahl Why do the lights in a house turn on when you flip a switch How does a remote-controlled car move And what makes lights on TVs and microwaves blink The technology around you may seem like magic, but most of it wouldn't run without electricity. Electronics for Kids demystifies electricity with a collection of awesome hands-on projects. In Part 1, you'll learn how current, voltage, and circuits work by making a battery out of a lemon, turning a metal bolt into an electromagnet, and transforming a paper cup and some magnets into a spinning motor. In Part 2, you'll make even more cool stuff as you: Solder a blinking LED circuit with resistors, capacitors, and relays Turn a circuit into a touch sensor using your finger as a resistor Build an alarm clock triggered by the sunrise Create a musical instrument that makes sci-fi sounds Then, in Part 3, you'll learn about digital electronics - things like logic gates and memory circuits-as you make a secret code checker and an electronic coin flipper. Finally, you'll use everything you've learned to make the LED Reaction Game - test your reaction time as you try to catch a blinking light! With its clear explanations and assortment of hands-on projects, Electronics for Kids will have you building your own circuits in no time. Be sure to pick up the Electronics for Kids electronic parts bundle that are used with the projects in this book here (P/N: 2244720). Table Of Contents PART 1: Playing with Electricity Chapter 1: What Is Electricity Chapter 2: Making Things Move with Electricity and Magnets Chapter 3: How to Generate Electricity PART 2: Building Circuits Chapter 4: Creating Light with LEDs Chapter 5: Blinking a Light for the First Time Chapter 6: Let's Solder! Chapter 7: Controlling Things with Circuits Chapter 8: Building a Musical Instrument PART 3: Digital Electronics Chapter 9: How Circuits Understand Ones and Zeros Chapter 10: Circuits That Make Choices Chapter 11: Circuits That Remember Information Chapter 12: Let's Make a Game! Appendix: Handy Resources
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